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星空Starfield第三人称视角怎么切换 第三人称视角切换方式

发布时间:2024-07-25 07:15:57 作者:001资源网 阅读:3次

星空Starfield第三人称视角怎么切换 第三人称视角切换方式在星空Starfield游戏中,第三人称视角玩家应该怎么切换呢?很多玩家还不太清楚,小编整理了相关的内容,一起去看看吧!

《星空Starfield》第三人称视角切换方法

可以随意切换第一人称视角和第三人称视角,玩家使用鼠标滚轮可以直接缩放和放大切换当前视角

星空Starfield第三人称视角怎么切换 第三人称视角切换方式

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星空Starfield控制台代码有什么 星空Starfield代码大全

星空Starfield控制台代码有什么 星空Starfield代码大全星空Starfield所有代码都是什么呢?很多玩家还不太清楚,小编整理了相关的内容,一起去看看吧!

星空Starfield控制台代码汇总

星空Starfield控制台代码有什么 星空Starfield代码大全

波浪线开console

tgm 上帝模式

tcl 关闭碰撞

tai ai

player.additem 0000000f [#] 加钱

player.additem 0000000a [#] 加开锁器

player.setav carryweight [#] 改负重

player.setlevel [#] 升级

player.setav health [#] 设血量

sexchange 改性别.但实际效果好像是恢复人物默认外观?

tm ui

tfc 自由镜头

kill 选一个干掉

killall 干掉所有人

resurrect 复活

tmm 1 全图标点?

tcai 切换战斗ai为被动模式

player.setav speedmult [#] 加速,后面是百分比,100是原速度

psb 点亮所有的技能?

help+关键词 是查询物品id 然后可以给player.additem

movetoqt 传送

player.additem 0000ABF9 # 加医疗包

tdetect 关闭ai监测,隐身

help search term(filter number) (form type) 搜索可以加条件

filter过滤器是从 0 4 的数字,对应方式如下

0: All results 所有结果

1: Functions (commands and scripts)函数(命令和脚本)

2: Settings 设置

3: Globals 全局变量

4: Other (item codes and stuff is in here) 其他(物品代码和东西都在这里)

这几个慎用:

killall这个会把队员也干掉...

saq 开启所有任务(小心坏档)

caqs 完成所有任务(危险)

tmm 1 这个好像是永久的

player.modav experience 10000 加经验 不要乱升级,敌人好像是动态等级,太高可能武器刮沙

player.addperk

player.removeperk 增删技能perk

tim 不朽模式 和tgm类似 区别:

tgm=无限血+无限弹药

tim=无限血,但是能收到伤害

unlock开锁

player.resethealth 回血

ShowLooksMenu Player 1 重设外观

player.placeatme (ID) 1 生成武器,太空服,物品 和additem命令类似,additem会直接进库存

(Ref ID).amod (OMOD ID) 武器加模组

(Ref ID).rmod (OMOD ID) 武器减模组

player.paycrimegold 0 0 (Faction ID) 清除赏金 后面是派系id

player.addperk 这个命令除了技能还能加背景和特质

showmenu sleepwaitmenu 调用休息菜单

武器代码:

002BF65B = AA-99 步枪 物理17

0026D965 = Arc Welder 电弧电焊 重型 能量16

0026D964 = AutoRivet 自动钉枪 重型 物理100

0004716C = Beowulf 贝奥武夫 步枪 物理36

0026D963 = Big Bang 大爆炸 粒子束霰弹 物理32 能量94

000547A3 = Breach 侵袭 霰弹 物理99

0026D96A = Bridger 桥接器 重型127

0026D96B = Coachman 马车夫 霰弹 物理52

00016758 = Cutter 切割器 重型 能量4

0018DE2C = Drum Beat 鼓点 步枪 物理8

002F413A = Discarded Sidestar 被丢弃的侧星 手枪 物理12

0026D96E = Ecliptic Pistol 黄道佣兵团手枪 物理35

000476C4 = Eon 万古 手枪 物理10

0001BC4F = Equinox 二分点 激光步枪 能量13

00028A02 = Grendel 格伦德尔 步枪 物理3

00546CC = Hard Target 硬核目标 步枪 物理116

00253A16 = Kodama 木灵 步枪 物理13

0021FEB4 = Kraken 海怪 手枪 物理3

0002D7F4 = Lawgiver 执法者 步枪 物理31

002984DF = Maelstrom 漩涡 步枪 物理4

0002EB3C = Mag Shear 磁能剪 步枪 物理10

00023606 = MagPulse 磁脉冲 步枪 物理71

0002EB42 = MagShot 磁能弹 步枪 物理53

0002EB45 = MagSniper 磁能狙击步枪 步枪 物理223

0026035E = MagStorm 电磁风暴 重型 物理9

000546CD = Microgun 微型炮 重型 物理9

0026D968 = Novablast Disputor 新星爆炸裂解枪 电磁步枪 电磁100

0026D967 = Novalight 新星之光 粒子束手枪 物理8能量25

0026ED2A = Old Earth Assult Rifle 旧地球突击步枪 步枪 物理15

0021BBCD = Old Earth Hunting Rifle 旧地球狩猎步枪 步枪 物理30

00278F74 = Old Earth Shotgun 旧地球霰弹枪 霰弹 物理73

002773C8 = Orion 俄里翁 激光步枪 能量27

0026D966 = Osmium Dagger 锇匕首 近战 物理28

002953F8 = Pacifier 安抚者 霰弹 物理59

00040826 = Rattler 响尾蛇 手枪 物理10

00000FD6 = Razorback 剃刀 手枪 物理51

0002CB5F = Regulator 调节器 手枪 物理35

0004F760 = Rescue Axe 救援斧 近战 物理17

0026D960 = Shotty 霰弹枪 霰弹 物理50

0026D95D = Sidestar 侧星 手枪 物理12

0026D961 = Solstice 至日 激光手枪 能量10

0002EB36 = Tombstone 墓碑 步枪 物理19

0026D96D = Urban Eagle 城市雄鹰 手枪 物理39

0026D8A0 = VaRuun Inflictor 瓦鲁打击着 粒子束步枪 物理38能量113

0026D8A1 = 胁差 近战 物理49

0026D8A2 = VaRuun Painblade 瓦鲁痛之刃 近战 物理90

0026D8A4 = VaRuun Starshard 瓦鲁碎星者 粒子束手枪 物理26能量80

0026D8A3 = 日式短刀 近战 物理40

宇航服代码:

00065925 = Incendiary Experimental Nishina Spacesuit (Legendary)

00065925 = 燃烧实验仁科宇航服(传奇)

0007B2B9 = Sentinel's UC Antixeno Spacesuit (Legendary)

0007B2B9 = Sentinel UC Antixeno 宇航服(传奇)

0022B8F6 = Repulsing Explorer Spacesuit (Epic)

0022B8F6 = 排斥探索者太空服(史诗)

0013F97D = Peacemaker Spacesuit (Rare)

0013F97D = 和平缔造者宇航服(稀有)

00/228570 = Bounty Hunter Spacesuit

00/228570 = 赏金猎人宇航服

001E2B18 = Constellation Spacesuit

001E2B18 = 星座太空服

000/5278E = Deep Mining Spacesuit

000/5278E = 深采矿宇航服

00/2265AE = Deep Recon Spacesuit

00/2265AE = 深度侦察宇航服

0006AC00 = Deepcore Spacesuit

0006AC00 = 深核太空服

0016D2C4 = Deepseeker Spacesuit

0016D2C4 = Deepseeker 宇航服

00026BF1 = Deimos Spacesuit

00026BF1 = 火卫二太空服

0022856F = Ecliptic Spacesuit

0022856F = 黄道宇航服

002265AF = Explorer Spacesuit

002265AF = 探索者太空服

00257809 = Gran-Gran's Spacesuit

00257809 = 老奶奶的宇航服

002392B5 = Ground Crew Spacesuit

002392B5 = 地勤人员宇航服

00226299 = Mantis Spacesuit

00226299 = 螳螂太空服

0001754D = Mark I Spacesuit

0001754D = Mark I 宇航服

001D0F96 = Mercury Spacesuit

001D0F96 = 水星宇航服

00225FC9 = Monster Costume

00225FC9 = 怪物服装

00067C94 = Navigator Spacesuit

00067C94 = 导航员宇航服

0003084E = Old Earth Spacesuit

0003084E = 旧地球太空服

00066821 = Pirate Assault Spacesuit

00066821 = 海盗突击太空服

00066826 = Pirate Charger Spacesuit

00066826 = 海盗战马太空服

00066828 = Pirate Corsair Spacesuit

00066828 = 海盗船太空服

0006682A = Pirate Sniper Spacesuit

0006682A = 海盗狙击手宇航服

00227CA0 = Ranger Spacesuit

00227CA0 = 游骑兵太空服

002265AD = Shocktroop Spacesuit

002265AD = 突击队太空服

0021C780 = Space Trucker Spacesuit

0021C780 = 太空卡车司机太空服

00004E78 = Star Roamer Spacesuit

00004E78 = 星际漫游者宇航服

0012E187 = Starborn Spacesuit Astra

0012E187 = Starborn 宇航服 Astra

001CBA52 = Starborn Spacesuit Avitus

001CBA52 = Starborn 宇航服 Avitus

001CBA4E = Starborn Spacesuit Bellum

001CBA4E = Starborn 宇航服贝鲁姆

0021C77E = Starborn Spacesuit Gravitas

0021C77E = Starborn 宇航服 Gravitas

001CBA4A = Starborn Spacesuit Locus

001CBA4A = Starborn 宇航服轨迹

001CBA49 = Starborn Spacesuit Materia

001CBA49 = Starborn 宇航服本草

002D7365 = Starborn Spacesuit Solis

002D7365 = Starborn 宇航服索利斯

002D7346 = Starborn Spacesuit Tempus

002D7346 = Starborn 宇航服 Tempus

001CBA4D = Starborn Spacesuit Tenebris

001CBA4D = Starborn 宇航服特内布里斯

0021C77F = Starborn Spacesuit Venator

0021C77F = Starborn宇航服Venator

002AAF44 = SysDef Ace Spacesuit

002AAF44 = SysDef Ace 宇航服

00398104 = SysDef Assault Spacesuit

00398104 = SysDef 突击太空服

0039810A = SysDef Combat Spacesuit

0039810A = SysDef 战斗太空服

00398108 = SysDef Sec Recon Spacesuit

00398108 = SysDef Sec 侦察宇航服

00398103 = SysDef Spacesuit

00398103 = SysDef 宇航服

00166404 = Trackers Alliance Spacesuit

00166404 = 追踪者联盟宇航服

00166410 = UC Ace Spacesuit

00166410 = UC Ace 宇航服

00257808 = UC Combat Spacesuit

00257808 = UC 战斗太空服

00257805 = UC Marine Spacesuit

00257805 = UC 海洋太空服

000EF9B0 = UC Sec Combat Spacesuit

000EF9B0 = UC Sec 战斗宇航服

000EF9AF = UC Sec Recon Spacesuit

000EF9AF = UC Sec 侦察宇航服

000EF9AE = UC Sec Starlaw Spacesuit

000EF9AE = 加州大学第二分校 Starlaw 宇航服

000EF9AD = UC Security Spacesuit

000EF9AD = UC 安全宇航服

00257809 = UC Startroop Spacesuit

00257809 = UC Startroop 宇航服

0021A86A = UC Urbanwar Spacesuit

0021A86A = UC Urbanwar 宇航服

00248C0F = UC Vanguard Spacesuit

00248C0F = UC Vanguard 宇航服

0025780A = UC Wardog Spacesuit

0025780A = UC Wardog 宇航服

00227CA3 = Va'Ruun Spacesuit

00227CA3 = Va'Ruun 宇航服

子弹代码:

.27 Caliber .27口径 002B559C

.43 MI Array .43 MI 阵列 002B559A

.43 Ultramag .43 超磁磁 02B5599

.45 Caliber ACP .45 口径 ACP 002B5598

.50 Caliber Caseless .50 口径 无壳 002B5597

.50 MI Array .50 MI 阵列 002B5596

1.5KV LZR Cartridges 1.5KV LZR 墨盒 002BAE3F

11MM Caseless 11MM 无壳 002B5595

12.5MM ST Rivet 12.5MM ST 铆钉 002B5594 002B5594

12G Shotgun Shell 12G霰弹枪弹壳 000547A1

15X25 CLL Shotgun Shell 15X25 CLL 霰弹枪弹壳 002B4AFB

3KV LZR Cartridge 3KV LZR 墨盒 0000E8EC

40MM XPL 002B5592 002B5592

6.5MM CT 6.5MMCT 002B5590 002B5590

6.5MM MI Array 6.5MM MI阵列 002B558F

7.5MM Whitehot 7.5MM白热 002B558E

7.62x39MM 002B558D

7.77MM Caseless 7.77MM 无壳 0004AD3E

9x39MM 002B559B

Caseless Shotgun Shell 无壳霰弹枪外壳 002B4AFB

Heavy Particle Fuse 重粒子保险丝 002B558A 002B558A

Light Particle Fuse 轻粒子引信 002783C7 002783C7

派系代码:

Crimson Fleet 深红舰队 00010B30

Neon / Ryujin Industries 霓虹灯/龙神工业 0026FDEA

United Colonies 联合殖民地 0005BD93

Freestar Collective 自由星集体 000638E5

技能代码

PHYSICAL SKILLS 身体技能

Boxing 拳击 002C59DF

Fitness 健康 002CE2DD

Stealth 隐身 002CFCB2

Weight Lifting 举重 002C59D9

Wellness 健康 002CE2E1

Energy Weapon Dissipation能量武器耗散 002C59E2

Environmental Conditioning环境调节 0028AE17

Gymnastics 体操 0028AE29

Nutrition 营养 002CFCAD

Pain Tolerance 疼痛耐受性 002CFCAE

Cellular Regeneration 细胞再生 0028AE14

Decontamination 去污 002CE2A0

Martial Arts 武术 002C5554

Concealment 隐蔽性 002C555E

Neurostrikes 神经打击 002C53B4

Rejuvenation 复兴 0028AE13

SOCIAL SKILLS 社交技能

Commerce 商业 002C5A8E

Gastronomy 美食 002C5A94

Persuasion 劝说 0022EC82

Scavenging 拾荒 0028B853

Theft 盗窃 002C555B

Deception 欺骗 002CFCAF

Diplomacy 外交 002C59E1

Intimidation 恐吓 002C59DE

Isolation 隔离 002C53AE

Negotiation 谈判 002C555F

Instigation 教唆 002C555D

Leadership 领导 002C890D

Outpost Management 前哨管理 0023826F

Manipulation 操纵 002C5555

Ship Command 舰船指挥部 002C53B3

Xenosociology 异种社会学 002C53B0

COMBAT SKILLS 战斗技巧

Ballistics 弹道学 002CFCAB

Dueling 决斗 002CFCB0

Lasers 激光器 002C59DD

Pistol Certification 手枪认证 002080FF

Shotgun Certification 猎枪认证 0027DF97

Demolitions 拆除 002C5556

Heavy Weapons Certification重型武器认证 00147E38 00147E38

Incapacitation 丧失行为能力 0027DF96

Particle Beams 粒子束 0027BAFD

Rifle Certification 步枪认证 002CE2E0

Marksmanship 枪法 002C890B

Rapid Reloading 快速装弹 002C555A

Sniper Certification 狙击手认证 002C53B1

Targeting 瞄准 002C59DA

Armor Penetration 护甲穿透 0027DF94

Crippling 致残 0027CBBA

Sharpshooting 神枪手 002C53AF

SCIENCE SKILLS 科学技能

Astrodynamics 天体动力学 002C5560

Geology 地质学 002CE29F

Medicine 药品 002CE2DF

Research Methods 研究方法 002C555C

Surveying 测量 0027CBC1

Botany 植物学 002C5557

Scanning 扫描 002CFCB1

Spacesuit Design 宇航服设计 0027CBC3

Weapon Engineering 武器工程 002C890C

Zoology 动物学 002C5552

Astrophysics 天体物理学 0027CBBB

Chemistry 化学 002CE2C0

Outpost Engineering 前哨工程 002C59E0

Aneutronic Fusion 非中子聚变 002C2C5A

Planetary Habitation 行星栖息地 0027CBC2

Special Projects 特别项目 0004CE2D

TECH SKILLS 技术技能

Ballistic Weapon Systems 弹道武器系统 002CE2C2

Boost Pack Training 增强包训练 00146C2C

Piloting 驾驶 002CFCAC

Security 安全 002CE2E2

Targeting Control Systems目标控制系统 002C5559

Energy Weapon Systems 能源武器系统 002C59DB

Engine Systems 发动机系统 002CE2DE

Payloads 有效载荷 00222F84

Shield Systems 屏蔽系统 002C2C59

Missile Weapon Systems 导弹武器系统 002C5558

Particle Beam Weapon Systems粒子束武器系统 002C2C5B

Robotics 机器人技术 002C5553 002C5553

Starship Design 星舰设计 002C59DC

Starship Engineering 星舰工程 002AC953

Automated Weapon Systems 自动武器系统 0027B9ED

Boost Assault Training 加强突击训练 0008C3EE 0008C3EE

EM Weapon Systems 电磁武器系统 002C53B2

特征代码:

Alien DNA 外星DNA 00227FDA

Dream Home 梦想家园 00227FDF

Empath 移情 00227FD6

Extrovert 外向 00227FD7

Freestar Collective Settler自由星集体定居者 00227FD5

Hero Worshipped 英雄崇拜 00227FD9

Introvert 内向者 00227FD8

Kid Stuff 儿童用品 00227FDE

Neon Street Rat 霓虹街老鼠 00227FD3

Raised Enlightened 提高开明 00227FD2

Raised Universal 凸起通用 00227FD1

Serpent's Embrace 蛇之拥抱 00227FD0

Spaced 间隔 00227FE2

Taskmaster 监工 00227FE0

Terra Firma 泰丰玛 00227FE1

United Colonies Native 联合殖民地原住民 00227FD4

Wanted 通缉 00227FDD

背景代码:

Beast Hunter 野兽猎人 0022EC76

Bouncer 保镖 0022EC81

Bounty Hunter 赏金猎人 0022EC80

Chef 厨师 0022EC7F

Combat Medic 战斗医疗兵 0022EC7E

Cyber Runner 赛博跑者 0022EC7D

Cyberneticist 控制论学家 0022EC7C

Diplomat 外交官 0022EC7B

Explorer 探险家 0022EC79

Gangster 流氓 0022EC78

Homesteader 自耕农 0022EC77

Industrialist 实业家 0022EC7A

Long Hauler 长拖车 0022EC75

Pilgrim 朝圣 0022EC73

Professor 教授 0022EC72

Ronin 浪人 0022EC74

Sculptor 雕塑家 0022EC71

Soldier 士兵 0022EC70

Space Scoundrel 太空恶棍 0022EC6F

Xenobiologist 外星生物学家 0022EC6E

File Not Found 文件未找到 002DFD1A

喷射背包代码:

0010A25D  Armor-Plated UC AntiXeno Pack (Legendary)

0001754E  Mark 1 Pack

0021A86C  UC Shock Power Pack

头盔代码:

00065926  Reactive Experimental Nishina Helmet (Legendary)

0010A25E  Incendiary UC AntiXeno Space Helmet

0013F97B  Peacemaker Space Helmet

0001754F  Mark I Space Helmet

001F22BC  Gran-Gran's Space Helmet

其他代码:ShowHighMaxHeights (shmh)  Shows or hides the high res max height data.

EnableStoryManagerLogging  Enable story manager logging.

DumpPapyrusStacks (dps)  Dumps all Papyrus stack information the log.

DumpPapyrusTimers  Dumps all Papyrus timer registrations to the log.

DumpPapyrusLOSEvents  Dumps all Papyrus LOS event registrations to the log.

DumpPapyrusDistanceEvents  Dumps all Papyrus distance event registrations to the log.

DumpPapyrusPersistenceInfo (dppi)  Dumps everything in Papyrus persisting the reference called on, or passed.

DumpPapyrusEventRegistrations  Dumps all Papyrus event registrations for the specified object (and script).

RunCompaction  Run a pass of compaction if possible.

ToggleImmortalMode  Toggle Immortal mode (health/stamina/magicka can decrease but never go to zero).

SetSubgraphToDebug  Subgraph To Debug.

EnableRumble  Enables / Disables rumble.

HavokVDBCapture  Havok VDB Capture

ToggleNavmeshInfo  Toggle a view mode similar to the map camera and displays navmesh infos.

PlaySyncAnim  Play Sync Anim.

SetFormKnown  Sets the known flag on a form.

SetDebugQuest  Sets the quest to be the only one startable from its event type.

SetQuestAliasLogging  Turns alias logging on/off for a quest.

SetRace  Sets the passed in actor's race.

FindForm (find)  Find a form.

StartPapyrusScriptProfile (StartPSP)  Starts profiling a Papyrus script.

StopPapyrusScriptProfile (StopPSP)  Stops profiling a Papyrus script.

StartPapyrusFormProfile (StartPFP)  Starts profiling Papyrus scripts on a form.

StopPapyrusFormProfile (StopPFP)  Stops profiling Papyrus scripts on a form.

StartPapyrusStackRootProfile  Starts profiling all Papyrus stacks starting at a script.

StopPapyrusStackRootProfile  Stops profiling all Papyrusstacks starting at a script.

TogglePapyrusGlobalProfiler (TPGP)  Toggles Papyrus global profiling on and off (profiles everything)

PrintQuestSceneInfo  Prints to the Quest Inf file the current state of scenes.

IsInvulnerable  Is the actor invulnerable?

CollisionMesh  Toggle Mesh Collision Info

HavokWorldStep (hkstep)  Toggle BhkWorld Havok Step Info

IsolateRendering  Enable isolated rendering for selected object.

ToggleWaterCurrentGeometry  Displays or hides water current geometry.

PerformAction  Performs the specified action on the selected actor.

StartTrackPlayerDoors  Starts tracking palyer-activiated teleport doors.

StopTrackPlayerDoors  Stops tracking player-activated teleport doors.

CheckPlayerDoors  Compares the Tracked Player path with the quest target path.

SetInChargen  Toggles aspects of Chargen Mode on/off [savingDisabled] [waitingDisabled][activationMessageDisabled]

ForceReset  Force the game to run a full reset.

ForceCloseFiles  Close masterfile and plugins. Useful for letting CreationKit save to a plugin that is also loaded in-game. See also HotLoadPlugin. [Caution: Use at own risk! Gameplay and new savegames may be unstable.]

HotLoadPlugin (HLP)  Load or reload the named plugin. Useful for getting changes without restarting. See also ForceCloseFiles. [Caution: Use at own risk! Modified running quests will be stopped (and restarted if possible). Gameplay and new savegames may be unstable.]

GenerateBendableSpline (Spline)  Generate a bendable spline geometry instance.

Reload ()  Reloads the specified Papyrus script.

TestAim  Test an actor's aim.

TestLook  Test an actor's looking.

PushCamera  Push camera to editor.

MoveToEditorCamera  Move to the editor camera.

MoveToEditorSelection  Move to the editor selection.

PlaceFurnitureTester (PFT)  Place actor, who will use the selected furniture. Can specify actor type via optional parameter.

DumpConditionsFunctions  Output the current counters for condition function calls.

ReloadAnimationGraphs  Reload the currently loaded animation graphs.

ToggleWeaponOverlay  Toggle the weapon overlay.

ForceDetect  Forces the selected actor to detect the specified actor.

ChangeAnimArchetype (caa)  Change the selected actor's anim archetype.

ChangeAnimFlavor  Change the selected actor's animal flavor.

SetAngryWithPlayer  Set the angry with player flag.

ForceRepath  Force the actor to repath.

ForcePathFailure  Force the actor's path to fail.

DumpFormList  Dump the contens of given formlist to the console output.

TraceAnimationEvents  Trace an actor's animation events.

ShowMods  Show all property mods on an object.

DumpInputEnableLayers  Dumps all currently used input enable layers to the console.

AttachMod  Attach a mod to an object.

RemoveMod  Remove a mod from an object.

SpawnTemplatedObject  Spawn a ref to a templated object.[object, ilevel, pkeyword1, pkeyword2]

CallFunction  Calls a papyrus function on the targeted ref. First parameter is the function, the rest are parameters.

CallQuestFunction (cqf)  Calls a papyrus function on a quest. Second parameter is the function, the rest are parameters.

CallGlobalFunction (cgf)  Calls a global papyrus function. First parameter is the function, the rest are parameters.

ResetInputEnableLayer  Resets all control disables on a specific input enable layer.

ForceEnablePlayerControls (fepc)  Force-enables the player's controls, regardless of layers, see EnablePlayerControls.

ResetForceEnabledPlayerControls  Resets all force-enabled player controls.

GetActorRefOwner  Prints the owner of the currently selected reference.

SetActorRefOwner (saro)  Sets ownership of the currently selected reference to the specified actor (or if not actor is specified, to the player).

HasActorRefOwner (haro)  Returns 1 if the currently selected reference has an owner, or 0 otherwise.

SetOutfit  Change the default outfit for the actor.

PassTime  Passes the given number of hours asif the player were sleeping.

LinkLocations  Links two locations under the given keyword.

ShowLinkedLocations  Outputs all locations linked to the given one under the given keyword.

SetLinkedRef  Links the current ref to the given one under the given keyword.

ResetContainer  Resets the currently selected container, or if you specify "1", then it'll reset all containers.

SetSceneForDebug  Sets the current debug scene.

PreloadExterior  Preloads the exterior data for the currently selected ref.

TestPath  Debug function to test a path.

ToggleControlsOverly  Toggle Controls Overlay

Refresh  Rebug function to refresh a reference.

DynamicResolution  Change the dynamic resolution settings.

TestLoadingMenu  Debug function to open/close the Loading menu in the Loading thread.

RecalcInstanceData  Debug function recalc instance data for the selected ref or all loaded refs if nothing is selected.

ToggleReferencePose  Roggles forcing an animgraph for the selected actor to be in the reference pose. May specify "target" or "rig" as well.

SetPersistLocation  Debug function to set the persist loc on reference.

SetLocationRefType  Debug function to set the loc ref type for a location on a reference.

ShowLocData  Debug function to dump data about a location.

ReserveLoc  Debug function to reserve a location so it can't be used for most aliases.

UpdateAwakeSound (UAS)  Update the selected actor's currentl conscious loop.

SetHarvested  Mark the current reference as Harvested or not.

PauseScene  Pause or unpause the specified scene.

SpawnDupe  Make a duplicate ref of the selected ref.

DisableDistantReferences  Disable references more than a certain distance from the selected ref.

FireAssert  Fire an assert (with text passed, if available).

ForcePersistent  Force a reference to become persistent.

PlayActionCamera (pac)  Play this action camera on the reference with target reference.

StopActionCamera  Stop the action camera.

ChangeStance  Change the actor's stance.

AuditionWwiseEvent  Set of commands for auditioning Wwise events.

AuditionReverbForm (arf)  Force a given Reverb form to be active.

SetWwiseState (sws)  Sets a global Wwise State

BuildAnimationData (bad)  Build the animation data for the actor.

SwitchSkeleton  Toggles between standard and chargen skeletons for an actor.

GetHelloorGreeting ()  Prints out the info id for actiors hello/greeting to actor param. One of these should be the player.

SetBoneTintRegion  Add bone tint data to an object's 3d given a region ID (integer) of that object.

SendDialogueEvent  Sends a dialogue event for the selected and target actor.

SetForceSpeechChallengeAlwaysSucceed ()  player will always succeed at speech challenge.

SetForceSpeechChallengeAlwaysFail ()  player will always fail at speech challenge.

RunMaterialsAnalysis (rma)  Compares the materials of the selected reference.

CaptureMessages ()  Captures DebugString, USER1 and USER2 messages using a Message Event Listener and sends the outout to CaptureMessage.Iua

ToggleTrijuice  Toggles Trijuicing in the renderer (may slightly degrade texture filtering quality in exchange for improved performance).

SetPresentThreshold (spt)  Set percentage (0-100) of scanlines covered before swap threshold is hit: default 0 (always swap)

LinkFullAccount  Link full Bnet account to game-account: (username) (password)

IsLoggedIn (isonline)  Is the player logged in to Bethesda.net?

GetLegalDocs (getlegaldocs)  Retrieves a list of all required legal documents.

AcceptLegalDoc  Accepts a legal document based on its ID: acceptlegaldoc (id)

GetDataAttachment  Prints data from Bethesda.net Profile Data Attachment: getattachment (type) (id)

DeleteDataAttachment  Deletes a Bethesda.net Profile Data Attachment: deleteattachment (type) (id)

UploadCharacterData  Uploads character data playload as bnet Profile Data Attachment.

GetAttachmentLeaderboard (getattachmentleaderboard)  Gets attachment leaderboard page: getattachmentleaderboard (attachment type) (leaderboard type)

LoadUnitedData  Gets character data from leadersboard and caches it.

MakeUnityNPC  Updates NPC with data from unity cache.

SetVolumetricLighting Parameters (vl)  Set volumetric lighting parameters.

StartWorkshop (workshop)  Enter Workshop mode if the player is within the buildable area of a Workshop.

ToggleVBlankOptim  Toggles VBlank optim

AddKeyword  Add the given keyword to the reference

RemoveKeyword  Remove the given keyword on the reference.

SetAmbientParticlesEnabled  Enables(1)/disables(0) ambient particles.

RemoveOutposts ()  Removes the given Outpost and all built items.

SetESRAMSetup  Force specific ESRAM setup (-1 for automatic setup).

CallStackTraceDepth  Set the callstack depth when tracing it.

CommandedActivated  Commands selected actor to use a reference.

EnableGalaxyMode  Enables/Disables galaxy mode.

ToggleStarFieldDebug  Toggles the StarField debug on or off.

SetStarFieldCoordinateScale ()  Sets the StarField coordinate scale.

SetStarSystemScale (sss)  Sets the star system scale.

MoveToPlanet  If target player ship, move to or give path to pilot to (target) (1 to do full jump sequence).

SetOrbitSpeedScale  Sets global orbit speed scale.

InstanceNamingRules  Export instance naming rule data to file INRExport.txt.

GetOrbisModInfo  Prints info relating to Orbis mod game data files.

ToggleSceneDebug  Show debug state for scene.

SetFarClip  Set far clip value. (-1 to clear override)

ToggleOverdraw  Toggle overdraw

RecordScene  Capture screen shots of scene. (Scene EditorID, [FPS 60 default])

LandOnPlanet (lop)  Land on a planet. (lop )

TakeOffToSpace  Take off to space.

PreviewBodyResources (pbr)  Previews resources for a planet.

SendAffinityEvent  (AffinityEvent [ObjRef]) Run an affinity event on an optional object reference.

AddPower  AddPower (part) #

RemovePower  RemovePower (part) #

MatlockCapture  Force matlock to realize a capture.

ToggleSnapNodeMarkers  Force matlock to realize a capture.

ToggleSnapNodeMarkers  Toggle snap node markers.

SetVoiceType  Set an override voice type on an actor.

AddWorldSpaceToPlanet  Adds a world space to a planet.

DebugDataProvider  Set the name of the UI Data Provider we want to debug.

LoadAll3D  Load all queued 3D.

PrintAllMenus (pam)  Print all active menus.

PrintAllInputContext (paic)  Print the input context stack.

AddPlotToBody (AddPlot)  Plot a route to this body.

ReloadFaceData  Reload face data.

SetGravityScale  Sets gravity scale on a ref's parent cell.

PreviewBlock  PreviewBlock (blockname) (biome).

ExportTerrainTextures  Export terrain textures.

ExportTerrainGrids  Export terrain grids.

ExportTerrainHeightMap  Export terrain height map.

ExportTerrainSplatMap  Explort terrain splat map.

ExportTerrainMaterialIndexMap  Export terrain material index map.

ExportTerrainFiles  Export terrain files.

UpdateTerrainClipmaps  Refresh Terrain Clipmaps.

ToggleDebugCamera  Toggle debug camera (mode name)

CyclePrevDebugCamera  Cycle to previous debug camera.

CycleNextDebugCamera  Cycle to next debug camera.

ToggleDebugCameraControls  Toggle debug camera controls.

SetImGuiWindowFunction (siw)  Activate an ImGui window.

InvokeUIEvent  Invokes a ui > c++ event.

HotReloadUI  Hot Reloads the User Interface SWFs.

SetPosRelativeToRef  Script function to set the position of the picked ref relatively to another ref (defaulted to the player).

FaceRef  Make a ref face towards another ref (defaulted to the player), with an extra angle offset.

SetWorkshopItem  Set the Workshop menu's Node Cursor to the currently selected reference, if any.

GenerateNavMesh  Generates nav-mesh on the current cell.

LandOnPlanetAnimated  Land players spaceship with animation.

startNewGame  Command to trigger new game on main menu without UI.

ForcedBleedout  Force an actor to enter bleedout.

ForceConditionFormTrue  Force a condition form to true. args: FromID, (enable)0/1, (permanent)0/1.

ForceConditionFormFalse  Force a condition form to false. args: FromID, (enable)0/1, (permanent)0/1.

LandOnPlanetBiome  Land on a planet's biome. (lopb (planetname) (biome index) [(centered)0/1])

LandOnPlanetMarker  Land at a marker on the current planet.

TestAllPlanets  TestPlanets

ClearLinkedRef  Clear a linked reference.

SetLocalTime  Sets the local time on the current planet, optionally updating the galaxy sim.

ReloadMaterials  Reloads all materials.

PlacementOnCell  Test overlay placement on a cell. (poc (cellindex.x)(xellindex.y))

ToggleWorkshopFlyCam  Toggle workshop flycam.

CheckBiomeMarker  Finds uses in the loaded area of the given biome marker.

TestBiomePlanet (tbp)  Creates a full planet set to use the given biome exclusively and puts the player there.

PreviewPattern  PreviewPattern (patternname)(biome)

SetHavokDynamic  Set reference motion to dynamic with optional mass in kg.

SetHavokKinematic  Set reference motion to kinematic.

SetHavokActive  Set reference havok activity.

SetHavokLOD  Set reference collision lod.

SetHavokLinearVelocity  Set reference linear velocity.

SetHavokAngularVelocity  Set reference angular velocity.

SetHavokCollisionLayer  Set havok collision layer.

SetHavokRagdollFriction  Set havok ragdoll friction.

SetHavokParam  Set havok param.

ShowHavokRagdollValues  Show havok ragdoll values.

StartHavokPartTest  Start/reset havok particles test.

StopHavokPartTest  Stop havok particles test.

SetOrientation  Set reference orientation

ToggleDebugText3D  Toggle in game debug text.

ToggleBioOverlay  Toggle the BI Overlay.

ToggleMetricViewer  Spawn Metric Viewer

PrintMessage  Print a message to the screen (print (message) (time) (clear previous messages flag))

AddDebugTest  Add debug text to a reference (AddDebugText (debug text) (size) (color) (background color) (border color) (offsetX) (offsetY) (offsetZ) (pinned flag)

DisableActorPackage  Disable or enable an actor's package (DisableActorPackage (0/1))

StopBatchFile  Stop a running batchfile.

CenterOnSpaceCell  Move to the specified space cell, optionally specify a ship.

DependencyGraphDump  Dump Dependency Graph.

ToggleExperimentalShaders  Toggles experimental shaders on/off.

SetTestPlanetAndBiome  Sets a test planet and biome for interior testing with biome markers. (stpb [planetname] [biome form | biome index])

几个可能能用的

PassTime 时间快进

IsInvulnerable 刀枪不入?

ToggleImmortalMode 切换不朽模式 (生命值/耐力/魔法可以减少,但永远不会为零)

ForcedBleedout 强制出血

LandOnPlanetBiome (lopb (planetname) (biome index) [(centered)0/1])降落在行星的生物群落上。

LandOnPlanetMarker 降落在当前星球上的一个标记处。

SetLocalTime 设置星球的当地时间

TestBiomePlanet (tbp) 测试生物群落星球,创建一个完整的星球,专门使用给定的生物群落并将玩家放置在那里。

以上就是小编整理的星空Starfield控制台代码有什么 星空Starfield代码大全的全部内容,想要了解更多的手机游戏攻略或者软件教程,可以关注本站,每天都会实时更新一些有价值的内容,希望大家喜欢。

《星空Starfield》全飞船代码ID详细汇总

《星空Starfield》全飞船代码ID详细汇总,星空全飞船代码是什么呢?很多玩家还不太清楚,小编整理了相关的内容,希望对大家有所帮助。

星空全飞船代码ID一览

0000B730 开拓号 A

0002CC6C 剃刀叶号 A

001322D8 星星雄鹰 A

00180F18 星裔守护者 A

001E29E5 联殖监狱穿梭艇 A

00038B42 万德威尔 A

003A2E83 阿喀琉斯 A

0031DF00 深红舰队幽灵 A

0031DF60 深红舰队鬼魂 A

00322BE1 深红舰队幻影 A

002E7461 发现号 A

002CE40B 艾克诺 A

0021CEAD 伽利略 A

00147C8D 短剑 A

0038895D 星联警卫幼狮 A

0021C44B 长剑 A

001EB556 鲭鲨 A

000F2C63 马拉松 A

003A2E8F 骡子 A

00388965 星联警卫野马 A

0020C644 纳喀索斯 A

001E052A 皮卡 A

00042372 漫步者 A

003A2E6B 回应者 A

00215E9B 麻雀 A

000423AB 第一装甲兵团鞭挞者 A

003A2E5F 交通展 A

001A39A8 投石 A

000F31CE 浪游者 A

000F31C9 战马 A

0020AFD0 看门狗 A

003A2E71 温迪戈 A

000F3078 宙斯盾 B

001E0528 大卡车 B

0038239C 比列姆(无法操纵) B

002E753C 星联猎鹰 B

001A7F69 双髻鲨 B

000D5575 维护者 B

000F31C5 村雨 B

003A2E41 纳吉纳塔 B

0037F546 私掠者(无法登船) B

003A2E3B 翼手龙 B

0033A1C6 追踪者游骑兵 B

0021CEAB 罗阿诺克 B

000F31C7 谢克尔顿 B

000F2DBE 破盾者 B

000FAFE8 滑流 B

0036D871 太空公牛 B

003A2E35 星辰鹰 B

003A2E1D 太阳帆 B

00347145 商人货车 B

0018D3F0 联殖冲锋者 B

003A2E47 马拉车 B

000F31D0 热爱漫游 B

0002C88F 第一装甲兵团朱沃特 B

000F31DB 深渊旅行者 C

0038D65C 高速公路 C

0038D656 平民飞船 C

003A2E11 龙火 C

003A2E0B 杜拉罕 C

000F3076 独角鲸 C

0038234D 虎鲸 C

000F2E5B 静默跑者 C

0003CFB2 半星 C

000F31E4 据点 C

00001E9F 征服者 C

0003CF9C 追踪者维护者 C

《星空Starfield》全飞船代码ID详细汇总

以上就是小编整理的《星空Starfield》全飞船代码ID详细汇总的全部内容,想要了解更多的手机游戏攻略或者软件教程,可以关注本站,每天都会实时更新一些有价值的内容,希望大家喜欢。

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